Experimental Jupiter (Dominating Jupiter)

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Stars:

5

Role:

balancer

Attribute:

fire

Tier (PVE / PVP / RAID / WB):

0 / 0 / 0 / 0

Auto:

· 100 Damage to Target.

Tap:
path

· 382 Damage to Target.

· -20% DEF ↓ (Decrease DEF) for 8s to Target.

Slide:
path

· 688 Damage to 3 (Priority: Lowest DEF) Enemies.

· 250 Bleed (Deal continuous damage to an enemy) for 14s to 3 (Priority: Lowest DEF) Enemies.

· 300 Penetrate (Deal damage while ignoring DEF) to 3 (Priority: Lowest DEF) Enemies.

Drive:
path path

· 2106 Damage to 3 Random Enemies.

· -40% DEF ↓ (Decrease DEF) for 20s to 3 Random Enemies.

· Buff Remove (Remove one buff effect) to 3 Random Enemies.

Leader:
path

· -15% DEF ↓ (Decrease DEF) to All Enemies.

Notes:

· Phased out of PvP due to childs with better DoT kits and targetting.

· Percent-based defense down on his tap isn't optimal for World Boss, as they don't have high enough defense for it to scale well.

· Bleed requires high uncaps (at least +4) to work well.

Date:

Date added(Tokyo): 2018-12-24