Reigning Medusa (Conquering Medusa)

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Stars:

5

Role:

balancer

Attribute:

dark

Tier (PVE / PVP / RAID / WB):

0 / 0 / 0 / 0

Auto:

· 102 Damage to Target.

Tap:
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· 419 Damage to 2 Random Enemies.

· -22% ATK ↓ (Decrease ATK) for 12s to 2 Random Enemies.

· -15% Debuff EVA ↓ (Decrease EVA against debuff effects) for 12s to 2 Random Enemies.

Slide:
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· 775 Damage to 3 Random Enemies.

· 25% Taunt (Taunt the enemy and takes all attacks directed at allies, except for attacks that target all Allies) for 12s to Self.

· 75% Petrifying Touch (Have a chance to Petrify enemies that attack user) for 12s to Self.

· -20% Skill Weakening II (Decrease the Final Blow of a skill; Cannot be applied to Auto Attacks, Drive Skills, or duration effects) for 12s to 3 Random Enemies.

Drive:
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· 2281 Damage to 3 Priority (Priority: Stun Debuffed) Enemies.

· 500 Bonus Damage (Deals Bonus Damage) to 3 (Priority: Stun Debuffed) Enemies.

· 95% Chance for Petrify (Makes it impossible to act until receiving a certain number of attacks) for 3 Hits or 15s to 3 Random Enemies.

Leader:
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· -15% Debuff EVA ↓ (Decrease EVA against debuff effects) to All Light Enemies.

Notes:

· Tap scales to 2570 damage and ATK -25.4% at +6.

· Slide scales to 3986 damage, 60.1% chance to activate Taunt, and 92.8% chance to inflict Petrify at +6.

· Her chance to activate Taunt is unreliable even at +6.

· A single Petrify stack means that a random auto can break the status effect.

· Might have niche application in PvP to counter the enemy's fever if you place her in the middle where she can petrify the entire enemy team. .

Date:

Date added(Tokyo): 2020-9-19