Hands Isolde (Hands Isolde)

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Stars:

5

Role:

balancer

Attribute:

water

Tier (PVE / PVP / RAID / WB):

7 / 9 / 5 / 8

Auto:

· 101 Damage to Target.

Tap:
path

· 387 Damage to Target.

· 60% Chance for Freeze (Decrease Skill Gauge Charge Speed and charge amount while inflicting added debuff effects to Bleed and Poison) for 8s to Target.

Slide:
path path

· 645 Damage to 2 (Priority: Highest ATK) Enemies.

· -20% Skill Charge ↓ (Decrease Skill Gauge Charge Speed; Stacks with effects that decrease Skill Gauge charge amount) for 14s to 2 (Priority: Highest ATK) Enemies.

· 300 Water Balloon (Take damage when attacking, and reset Skill Gauge when duration or turn ends) for 2 Hits or 10s to 2 (Priority: Highest ATK) Enemies.

Drive:
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· 1968 Damage to 3 (Priority: Healer) Enemies.

· 90% Chance for Freeze (Decrease Skill Gauge Charge Speed and charge amount while inflicting added debuff effects to Bleed and Poison) for 16s to 3 (Priority: Healer) Enemies.

Leader:
path

· -15% ATK ↓ (Decrease ATK) to All Fire Enemies.

Notes:

· Water Balloon's damage is pure damage (will hit for the amount said on the skill).

· Freeze increases DoT damage by around 15%.

· Chance to apply debuff for her slide isn't tied to skill level, so low uncaps can also work.

· Higher uncaps will increase damage and her slow effectiveness.

· Tap scales to 2547 damage and 82.8% chance at +6.

· Slide scales to 3936 damage, -42.8% Skill Gauge Charge Speed, and 1300 damage for Water Balloon at +6.

· Can be useful for surviving against World Bosses with hard-hitting abilities.

Date:

Date added(Tokyo): 2019-8-17